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Monday, May 21, 2012

http://i.imgur.com/IA9aq.jpg
Hello!

Oscar and Anatoli here!
Anatoli has been working his ass of and he has completed some concept art.
As you guys saw in the last post, he has been away for some time but has still been working. Best way to kill time during illness, don't you think?
Hopefully you guys enjoy this one, please give some feedback, any improvements or any visual improvements.
Click the image to see the entire picture, otherwise, here's a link to the image.

Friday, May 18, 2012

Lack of updates

I know some people have been eager for our next update and have been hoping that it would have come by now. Unfortunately, we've run into quite a few roadblocks the past few weeks. At first, it was just a matter of finding time in between schoolwork and other obligations, which turned out to be a quite difficult task, seeing as we've been needing to assemble the group for a while now. We've tried to get the group together so we could get started on level design, but due to exams, essays, reports, and the eventual long days here and there, we haven't been able to get together and do it.

We thought we were gonna get started last week, but unfortunately, disease struck the group. It became more and more difficult when Anatoli got hit very hard with it, seeing as he's one of the key members for the level designing, along with me and Rickard. We don't know when he'll be back to full health, but hopefully soon. Right now he has a nasty infection and hasn't been able to work that much for the last week. Hopefully he'll be back soon.

On the positive side though, whilst at home with his virus, he showed me a little design he managed to make for the monster in our game. Nothing major, but it looks amazing. It really looks like what I had imagined it would, and I hope we can get working on it eventually.

Johan and Oscar have been starting to study C#, and it seems to be going well, the syntax isn't too hard to wrap your head around as it follows similar patterns to Javascript which we've all studied, so hopefully we will get going with the coding in time.

As for the story, I've not yet written anything for the next chapter, I think I'm gonna keep it on hold until things become less stressful. (Which, unfortunately for those of you who want more, could take a while.)

That's pretty much it for this time, we just thought we would tell you why we've been lacking so much in updates, and we hope that you'll understand our hardships right now. We promise to get this going in due time.

//Magnus

(P.S If you're wondering why I'm the one writing all the updates so far, it's because the rest figured that I am better at writing these things, therefore I should deliver the messages.)