There once was a team of game developers making a game. One of them was a storywriter. Now, imagine the storywriter being so lazy he didn't finish a story in time. That storywriter is now dead.
Luckily, that guy is not me. But pretty close call there. I've actually been trying to write the story for our "rebooted" project. (More like a hard reset.) We've also been discussing the mechanics and the specifics for the gameplay. I can't give too much away since most of it's just scribbles using borrowed pens with colors I hate. (FUCK YOU, ORANGE.)
Rest assured, I'm trying my best not to make this one of those basic "Wrargh, I'm a terrrorist, here's a bomb." (because that's how a terrorist sounds) storyline that series like CoD and Battlefield churn out every year. There'll be little characterization in the player characters (one of them will be named Vladimir, that's all you get. And he will smoke a cigar...Vladimir is cool.), I'm instead focusing on making the background rich in it's story, and let Anatoli and Rickard paint the story with the architecture and map layout. All I can say is that there will be lots of "In Soviet Russia..." and "'MERICA, FUCK YEAH." in this game. But not in the way you'd imagine.
The gameplay will have a different structure, we won't be doing traditional deathmatches.
We got one of Anatoli's gimps to do a sketch for one of the maps. (Because he apparently had talents other than re-enacting The Human Centipede.) It looks quite nifty, and today Oscar and Anatoli will start working on how the overall map will look. We think that this is more of a doable project, as it's a little more simple in structure. The story won't have to be as upfront as the other factors, so instead we can focus on the fewer parts and make sure they become something that actually works.
And to finish this off, here's a picture of me writing the story:
Magnus out!